![]() ![]() You’ll never learn which supply purchase or minor dialogue choices will impact your story until it's too late - assuming you find out at all. This isn’t a Telltale adventure game, where you’ll always know which comments an NPC remembers. More importantly, the consequences of your decisions aren’t clearly telegraphed in advance. ![]() Outside of battle, these kind of choices appear constantly, and can have huge consequences for the unfolding story. ![]() Should I endear myself to an insubordinate warrior who joined the caravan, or insult them right back? Is it a good idea to fire arrows at the Dredge scount watching from the trees, or will that attract undue attention? Almost immediately, I was faced with difficult choices. After gathering supplies and interacting with new members of the caravan - not all certain I was up to the task - we made our way along the river to our next destination. For the PAX East demo, I chose Alette as my hero, a female archer forced into a leadership role with her party. ![]()
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